Thursday, November 8, 2012

Ebook Download Game Development PrinciplesBy Alan Thorn

Ebook Download Game Development PrinciplesBy Alan Thorn

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Game Development PrinciplesBy Alan Thorn

Game Development PrinciplesBy Alan Thorn


Game Development PrinciplesBy Alan Thorn


Ebook Download Game Development PrinciplesBy Alan Thorn

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Game Development PrinciplesBy Alan Thorn

The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.

  • Sales Rank: #1430631 in Books
  • Published on: 2013-06-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .90" w x 7.40" l, 1.25 pounds
  • Binding: Paperback
  • 288 pages

Review
Introduction. 1. Games and Game Design. 2. Software Development Life Cycle. 3. Game Programming. 4. Game Math. 5. Images, Textures and Materials. 6. Geometry and Topology. 7. Lighting and Rendering. 8. Sound and Audio. 9. Special Effects and Post-Processing. 10. Distribution, Publishing and Marketing.

About the Author
Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.

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Game Development PrinciplesBy Alan Thorn PDF

Game Development PrinciplesBy Alan Thorn PDF

Game Development PrinciplesBy Alan Thorn PDF
Game Development PrinciplesBy Alan Thorn PDF

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